Hey Papa J, these are great questions!
Here are my answers:
How many hours of game play?
20+ hours of play, in testing two groups played it over the course of a week, playing 4 hours a day, and they didn’t complete all the content in total.
Preparation:
Read the world intro section and the custom dynamic introduction for your players. that should give you enough to get started.
Then you can read as you go on, as you can then shape your adventure around your players’ decisions and also the content in this adventure.
Scaling:
Every encounter in the adventure has a Easy, Medium and Hard version, which you can apply depending on the level composition of the party.
I recommend you start with a group of level 1 characters, and level up characters either with XP or as they complete significant portions of the story.
Note: While this isn’t a strictly hack and slash adventure, there’s a lot of world to explore, but it’s definitely meant to be tough, and at least one group got TPK’d in playtesting. `
Sounds good. The campaign with our current DM is coming to a head (probably tomorrow) and the party is looking for volunteer DM’s to lead us onward. Though its not really my turn in the round if no one steps up I’ll consider your module.
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Approximately how many hours of game play do you think your module provides?
How much preparation is needed as DM, do I need to read the whole module first or can I read it as I go?
How do you scale the game play for level 1-5 characters? There is a big difference between level 1 and level 5.
Hey Papa J, these are great questions! Here are my answers:
How many hours of game play?
20+ hours of play, in testing two groups played it over the course of a week, playing 4 hours a day, and they didn’t complete all the content in total.
Preparation: Read the world intro section and the custom dynamic introduction for your players. that should give you enough to get started.
Then you can read as you go on, as you can then shape your adventure around your players’ decisions and also the content in this adventure.
Scaling:
Every encounter in the adventure has a Easy, Medium and Hard version, which you can apply depending on the level composition of the party.
I recommend you start with a group of level 1 characters, and level up characters either with XP or as they complete significant portions of the story.
Note: While this isn’t a strictly hack and slash adventure, there’s a lot of world to explore, but it’s definitely meant to be tough, and at least one group got TPK’d in playtesting. `
Sounds good. The campaign with our current DM is coming to a head (probably tomorrow) and the party is looking for volunteer DM’s to lead us onward. Though its not really my turn in the round if no one steps up I’ll consider your module.